March 24 2012 Patents Pending. All rights reserved. Copyright 2012 QLC.
Visual Audio Zones A.K.A. AudioMapping
This is a methodology for audio effect control using visual media. It can be applied to any 3D technology, games to movies to architectural visualization, anything.
The problem: Most 3D authoring platforms offer an ‘audio source’ of some sort. It generally is spherical or ellipsoidal, with perhaps some control over the min, max, falloff of the volume of the sound given distance from it. If visually occluding geometry is present, say, walls, and no other constructs are available, the sound is not affected by the geometry. Thus what appears to be a rock-solid wall provides no (automatic) blockage of sound on the other side of that wall. This is often addressed by proximity volumes, scripts, and events to control the volume depending on where the listener is.
This method allows for the author to design the volume of the source, at any point…
(content to come…)